"Transparently Supporting a Wide Range of VR and Stereoscopic Display Devices"
Transparently Supporting a Wide Range of VR and Stereoscopic Display Devices
Pape, D., Sandin, D., DeFanti, T.
- Publication: San Jose, CA
- Link: http://www.evl.uic.edu/pape/papers/cavestereo.ei99
- PDF: transparent.pdf
Viewing Volume in World Coordinate System
Credit: D. Pape, EVL
This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer-centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR (and other) devices.