"Line of Sight Method for Tracker Calibration in Projection-Based VR Systems"
Line of Sight Method for Tracker Calibration in Projection-Based VR Systems
Czernuszenko, M., Sandin, D., DeFanti, T.
- Publication: Ames, Iowa
- PDF: calibration.pdf
User and ImmersaDesk with Physical Targets
Credit: M. Czernuszenko, EVL
This paper describes a method for correcting static errors in the position component of a 6-degree-of-freedom tracker in a projection-based VR system. This method allows users to observe where errors in the environment are significant and correct them interactively. Later touch-up correction is possible as well. This technique is based on superimposing targets in physical space with their virtual images. The only hardware addition to the VR system required is a few precisely placed targets.